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OReilly - HTML5 Canvas 2011 RETAiL eBOOk-rebOOk

OReilly - HTML5 Canvas 2011 RETAiL eBOOk-rebOOk | 4.61 MB

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and javascript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

Create and modify 2D drawings, text, and bitmap images
Incorporate and manipulate video, and add audio
Build a basic framework for creating a variety of games on Canvas
Use bitmaps and tile sheets to develop animated game graphics
Go mobile: port Canvas applications to iPhone with PhoneGap
Explore ways to use Canvas for 3D and multiplayer game applications


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