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Creature Design” Collection Whitlatch Vol 1-4 | 4.6Gb


Creature Design” Collection Whitlatch Vol 1-4 | 4.6Gb
Genre: eLearning

Vol 1:
Bovine_Creature, Moo Monster
In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic “Moo Monster”. Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools – pencils, markers and tracing paper – as well as a thorough exploration of animal anatomy.
Vol 2: Avian Creature, White Fright
In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird – the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools – pencils, markers and tracing paper – as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrangements – all essentials for designing a believable feathered flying creature.
Vol 3: The Marine Mare and Uberhorse
In this third DVD of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools—pencils, markers, and tracing paper—as well as a throrough exploration of animal anatomy. Relax as she guides you through the intricacies of leg and hoof structure, as well as the sensitive head, powerful muscles, and noble spirit—all essentials for designing a believable but imaginary steed.
Vol 4: Toad-ogre Creature Concept and Story
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette.

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